8 week game project at The Game Assembly.
I worked on the foreground environment sprites and was also responsible for all background paintings.
We wanted to work in a pixel-art style from the beginning, but were worried about the animators not having time to animate frame-by-frame. Me and an animator collaborated in Pre-Production to figure out a way to convert a keyframe animated 3D model into a 2D spritesheet with some post-processing magic in Blender. This way, animation could work much faster and managed to produce way more animations.