Avatar: Frontiers of Pandora - Long Bow

Here is a long bow that I made for Avatar: Frontiers of Pandora. I was responsible for the highpoly, lowpoly and engine implementation. Texturing was outsourced to Mineloader Studios. Huge thanks to Andreas Cramer for providing invaluable feedback and insight, and for being an amazing colleague! Working with you has, and continues to be a blast!
https://www.artstation.com/mineloader
https://www.artstation.com/cramer
Special thanks to the wonderful animation team for bringing the weapons to life!